SCPs are designated as Safe, Euclid or Keter, depending on how difficult they are to keep contained, and not danger level as some might believe.Īll hostile SCPs will attempt to kill all players regardless of team, while friendly SCPs will usually follow the player without causing any harm. They include friendly, neutral and hostile SCPs, which will follow nearby players with the exception of ones that are inanimate, like SCP-002. SCPs are NPCs (non-player characters), and are the main focus of both SCP: Roleplay and the SCP universe as a whole.